﻿#ifndef ANDYRP_INPUT_INCLUDED
#define ANDYRP_INPUT_INCLUDED

#include "Packages/com.unity.render-pipelines.core/ShaderLibrary/UnityInstancing.hlsl"


CBUFFER_START(UnityPerDraw)
	float4x4 unity_ObjectToWorld;
	float4x4 unity_WorldToObject;
	float4	unity_LODFade;
	float4 unity_WorldTransformParams;
	float4 unity_LightData;
	real4 unity_LightIndices[2]; 
CBUFFER_END

float4x4 glstate_matrix_projection;
float4x4 unity_MatrixV;
float4x4 unity_MatrixVP;

#define UNITY_MATRIX_M unity_ObjectToWorld;

#endif